Thank yous

gameplay

First and most important thank you to Harry the GM for inspiring me to make a game in the first place.

Playtesters. Without your help, this game would suck.

  • Becky
  • Bekah
  • Ben
  • Chris
  • Dan
  • Danny
  • Harry
  • John
  • Josh
  • Lydia
  • Martin
  • Matti
  • Moses
  • Patrick
  • Priyatham

and a special thanks for their genius in coming up with a new barrel roll rule:

  • Dylon
  • Kirk
  • Lila

a major thank you for their immediate help on release with getting the rules more readable, adding the Hex Grid rules and the d6 rules:

  • Pelle

a thank you on the visual learners:

  • Adam

for the awesome stat tracking designs:

  • Greg

and for the important fix of making sure the game met Open Source requirements:

  • avamk
  • penyuan
  • TechnologyClassroom

and for their awesome contributions to making an awesome printable box:

  • Amnos
  • Flo

and for STICKERS:

  • mevdev

and for the Push the Envelope rules:

  • asmialek

and for teaching me that all these special manoeuvres have names

  • Ben

and for finding Split S so that what the rules do in game match what real life planes can do!

  • Josh

and for a lot of inspiration on the Bimber expansion

  • u/ReasonablyCreamy

Future features

  • Coop objectives & campaigns
  • Bomber token (larger, slower, tankier)
  • Large scale battle rules (10+ ships per team)
  • Assets & instructions for playmats
  • Printable assets for 3D models on blank bases
  • More accessible components for less able players
  • Stat dials for people who don't mind a larger box

Inspiration

This game was inspired by X-Wing TMG and Wings of War. The motivation for creating Squadron Leader was not as a replacement to either of these, rather as a alternative, when time, space and people who don't want to learn complex games are a factor when trying to get your gaming fix.

How it started:

unboxing

How it's going:

unboxing

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