Advanced Manoeuvres

For players already familiar with the core rules or those seeking to become world-famous fighter pilots, the following advanced manoeuvres provide additional tactical options:

Note: Manoeuvres that cost altitude cannot be performed in the same round that the player has gained altitude.

Barrel Roll

This manoeuvre seperates the timid from the bold!

Cost: manoeuvrabilty icon cost doubled

Action: Don't rotate plane after manoeuvre

barrel_roll_diagram

Dive Bomb

Reward hyper-aggresive tactics with this risky manoeuvre!

Requirement: Perform an attack against a plane within range 1 that has less altitude

Cost: Reduce altitude to match defender

Action: Roll a d6:

dive_bomb_diagram

Not to be confused with Divebomb, the homicidal Decepticon.

Immelmann

Few pilots ever pull this manoeuvre off.

Requirement: Eliminate opponent while you have no altitude tokens

Action: Gain 4 altitude, perform a straight manoeuvre and rotate plane 180°

immelmann_diagram

Push the Envelope

This manoeuvre rewards daring pilots who are willing to test the limits of the aircraft by going faster and higher than it should be possible!

A player may push the envelope during the manoeuvre stage and roll a d6:

Requirement: Execute during Manoeuvre stage, once per round

Action: Roll a d6:

push-the-envelope

More Info

All the manoeuvres are informed by real life actual plane stuff!

Printable Rulebook

No not that sort of printing, _actual_ printing with paper and everything!

If you want a quick reference to the rules that fits in the printable (3D this time) box, then you can donwload the PDF from here, or go to the folder that website comes from if you want to make a change.

This bifold book contains the basic rules and a quick reference to the advanced manoeuvres.